Forza Motorsport 6: Mazda Cosmo 110S

The Mazda Cosmo 110S is, quite simply, a very lovely thing.
And here, it’s even lovelier. This is because Turn 10 have put into Forza 6 what I like to call ‘the right one’.
The Series 1, or as some might know it, the L10A, was alright. But it had a completely flat mouth that rather messed it up. This Series 2 – the L10B – fixed it by making an open, and much better looking – if not absolutely perfect – grill that just looked so much better. And to give it even more cred, the power was upped to 128bhp.
The rest of the car itself looks brilliant, especially among the majority of Japanese cars from its era. While a great many did look rather interesting, I’ve come to realise that quite a few basically looked like muscle cars that had shrunk in the wash. Which is not only to say they looked uninspiring, but that a number of them also looked similar. The Cosmo absolutely does not do this.
In fact, in many ways this car breaks from the norm of the time even further when you look inside it. This is because this was the first 2-rotor powered car.
This is what started Mazda’s association with the engine and it’s given many of their cars its own character. The Cosmo is no different in this regard, because whereas with other cars like it you’d just get a rattle, this one should give a sweet, smooth, signature buzz.
And sure enough, Forza gives you one…but not one you were expecting.
I know Turn 10 makes a habit of amplifying sounds quite a bit, but this is just mad. I expected a song and instead I got a buzzard. It sounds like a rotary…but not the one in the front of this car, for sure. And quite naturally, as with many a rotary, you notice it. Quite a lot. Best stick to onboard view to nullify it a little. Especially since, say, hood view, is cursed with massive roll.
That says something about the car itself in terms of actually driving it. On that note, once you hear past the buzz, you notice the Cosmo is extremely planted. And indeed, superb to drive.
It grips and goes like little else can in this game. It sticks to lines with remarkable ease and turns in very calmly, totally without pressure. It’s a fantastically smooth drive, and for that alone I can recommend this car.
That said, you can’t go too wild with it. You have to drive like a sane man would. You can’t go insane with it, especially since it flies in the face of what this car feels like. If you do try, the car either carries on its merry way, or it tries to shake you off in a “Stop! What are you doing?!” manner. It did that to me at Sonoma’s final hairpin at first, at which point I realised this isn’t a car you mess with.
There’s nothing wrong with this, of course. It just means you have to change up your driving style and honestly, that’s not difficult. It just makes driving it quickly a little…one-dimensional.
Regardless, the Cosmo is still a great drive and I’d recommend actually going and purchasing it. Anyone can handle it easily, it invites you in very well and its stability inspires extreme confidence, and it’s slow enough to be totally non-threatening. It’s a great car for learning the ropes of proper racing, and therefore, while not completely perfect, I whole-heartedly suggest you buy it.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s